
I'm an altoholic and have tons of fun switching it up from time to time and focusing on different specs. I will say that I do have fond memories of WOD, and while it sunk because of how little content was actually put into it, it didn't change the fact that there were a lot of great systems that partially redeemed it.įor starters, I feel like class design in BFA is total shit. While I don't necessarily think BFA is the "worst expansion ever" yet (that's still Cata, tyvm), I do think it's pretty poor for a multitude of reasons.

I can only speak for myself, but there are quite a few reasons that I enjoyed Legion far more than BFA (which at this point, I'll probably be echoing). Simply being fun and rewarding can make a huge difference. However, a lot of people see those class design and reward structure issues as things which were much better in Legion, imo. It is hard to figure out what is good or bad about the game from the community, because there is a lot of noise. It would lose a little context, but to simplify that even further, class design and reward structure are the two main problems here, imo. The first two and last two are heavily interconnected. Lack of long term goals, unfulfilling reward structure, gameplay sluggishness, and class design. *shrug* Its nearly all subjective and accounts from the individuals experience and how they choose to play the game.Reading this thread, there seems to be some pretty consistent themes.

Most of the time its whining or bitching and not talking about the actual issue or why said thing is bad or why said feature needs work. Its usually best left to ignore the many many many complaints people shit out, because lets be honest. This is the WoW community.they cry over and dramatize everything no matter how big or small they blow it out of proportion they even did it with Wrath, which is an expansion everyone (nearly) puts on a golden pedestal Neutral effect on the expansion as a whole. like a underbaked feature, It seems like they did not have time to make it much more than what it is. Or at the very least, give us several stories on the island, and allow us to choose a path through the island to complete it. Tell the story, give us Azurite as part of the standard reward for playing through the story. I know there are stories in them, but they executed them poorly. Just a side activity to get more Artifact power. Legion Weapons looked good, and continued to change and evolve in a way that was fun. This is the true low point of the expansion. the activation of gear "tiers" makes it feel bad when you get new gear. It's confusing, its messy, the progress is clunky. Its like I have three pieces of gear that are never warforged, that dont have any stats on them, but give me some really meh bonuses, that don't really change when I get a new set. The bonuses are trash, stacking the bonuses is trash. Its the best ive ever seen the pvp in wow.Īzurite is just plain trash. Which can be good if you play into it a bit.

The rolling invasion content is good, its the same shit over and over, but it's not the same dailies all the time. Easy way to get some nice gear, something to look forward to every couple weeks. But they are nice, I like that they have daily quests now. They should have been MoP scenarios reborn with clear objectives, and instead its just "do stuff till the bar fills up".Warfront's were slow to release. There's nothing interesting about island expeditions. Warmode isn't content, its just toggleable pvp which already existed.Īzerite system is just a watered down version of artifact weapons, and is much more frustrating since once again its RNG dependant getting the right pieces of gear with the traits you want. By the time they fixed that whole mess and added another warfront, most people who quit during bfa had quit by then. At the beginning, you could only do a warfront once every 3 weeks.

The new systems and bfa were poorly executed. Mythic+ and artifact weapons were a huge hit. The existing systems that were new in legion were fun in legion because they were new.
